Creative Digital Media Production 10

Curriculum Subject: Creative Digital Media Production

Year 10

Exam Board: PEARSON

What are we learning this term?

 

ALL PATHWAYS:

Digital Media Sectors and Audiences

Media Industry in context

 

TV FILM AND RADIO:

Digital Moving Image Production and Digital Audio Production

Games Development:

Digital Games Production

Graphics

Animation for digital media

 

Autumn Term all pathways external exam:

  1. Digital Media Sectors and Audiences
  • Sectors and media platforms – TV, Film, Radio, Gaming, Print
  • Analogue and digital media
  • Synergy
  • Convergence
  • Production processes
  1. Media Industry in context
  • Types of organisation
  • Private companies
  • Public sector broadcasters
  • Regulatory bodies
  • Roles and responsibilities
  • Funding
  • Size and structure of organisation

 

Autumn Term TV FILM AND RADIO:

  1. Digital Moving Image Production

Focussing on the Horror genre students will look at:

The key feature of moving image products such as:

  • Genre codes and conventions
  • Technical codes and conventions including camera work, mise-en-scene, editing and use of sound
  • Narrative codes and conventions
  • Textual analysis looking at the technical construction of moving image products

 

Assessment:

  1. Students will create a presentation that analyses the key features and purposes of different moving image products
  2. Students will create an audio commentary for a scene from a film that analyses the use of codes and conventions

 

Useful Websites:

http://qualifications.pearson.com/en/qualifications/btec-firsts/creative-digital-media-production-2013-nqf.html#tab-2

http://www.bbc.co.uk/iplayer

 

  1. Digital Audio Production

Learners will begin by looking at:

  • How audio is used in digital media products
  • The use of audio in different media sectors
  • The purpose of and effect of audio in different media products
  • Audio technology and formats
  • Recording audio

Assessment:

  1. Students will create a presentation looking at the use and purpose of audio
  2. Students will create a magazine style radio programme
  3. Students will evaluate their production

 

Useful Websites: Give a few websites. If there are useful resources that you want to hyperlink here also, please do.

 

OneNote: All teaching, assessment, feedback and pre-production documents are one Onenote.

All student assessments should be submitted via Onenote They will be able to access this remotely via their RMUnify login.

 

Autumn Term GRAPHICS:

  1. Digital Publishing Production
  • Learners will learn about digital publishing technology and techniques using adobe Photoshop, Illustrator and Indesign
  • Learners will learn about different digital publishing products

 

Assessment:

  1. Create a cover for a computer game
  2. Create a magazine front cover
  3. Create a magazine double page spread
  4. Create a presentation that evaluates the codes and conventions used in production

 

Useful Websites: Give a few websites. If there are useful resources that you want to hyperlink here also, please do.

 

Games Development

  1. Website production
  • Learners will learn about the context and purpose of websites
  • How to design a website
  • Web authoring
  • Building a website to a creative brief
  • Testing the function of a website

 

Assessment:

  1. Students will create a presentation looking at the context and purpose of different websites
  2. Students will build their own website
  3. Students will test the function of their own website and evaluate

 

Useful Websites: Give a few websites. If there are useful resources that you want to hyperlink here also, please do.

 

What are we learning this term?

 

TV FILM AND RADIO:

Digital Moving Image Production and Digital Audio Production

Games Development:

Digital Games Production

Graphics

Animation for digital media

 

 

Spring Term 1:

TV FILM AND RADIO:

Digital Moving Image Production and Digital Audio Production

 

  1. Factual programming
  • Format, purpose and audience
  • Technical elements
  • Technical analysis
  1. Documentary production
  • Pre-production – ideas development, storyboarding, scripting, production schedule
  • Production – camera, directing, editing (Adobe Premiere)
  • Evaluation

 

Useful Websites:

 

 

How will we be assessed?

Pre-production portfolio

Documentary production

 

Games Development:

Digital Games Production

 

  1. 2D and 3D digital games platforms and audiences
  2. Audience categories
  3. Games development
  4. Games production
  5. Making a demo
  6. Games testing

How will we be assessed?

Pre-production portfolio

Creating an original 2D game

Evaluation

 

Graphics

Animation for digital media

 

  1. Explore developments in animation
  2. Understand the uses and techniques of animation
  3. Produce a stop motion animation for digital media
  4. Evaluation

 

How will we be assessed?

Presentation on the development of animation

Pre-production portfolio

Creating a stop motion animation

Evaluation

 

Spring term 2

 

TV FILM AND RADIO:

Digital Audio Editing

Games Development:

Digital Art for a media product

Graphics

Digital Publishing – Magazine production

 

TV FILM AND RADIO:

Digital Audio Editing

 

Advertising project

  1. Understand the principles of digital audio editing
  2. Purposes, techniques and software
  3. Create and edit a radio advert

 

Games Development:

Digital Art for a media product

 

  1. Understand the production processes when creating a gaming character
  2. Understand software and techniques
  3. Plan and create an original character for a game

 

Graphics

Digital Publishing Production

 

Advertising Project

  1. Understand the use and purpose of digital adverts
  2. Understand the target audience
  3. Plan and create a digital advert

 

Summer term:

TV FILM AND RADIO:

Games Development:

Graphics

 

TV FILM AND RADIO

  1. Lighting for moving image
  2. Digital audio mixing

 

Games Development

  1. Digital Games testing
  2. Digital Audio mixing for a computer gam